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M2M Messaging

M2M Messaging

M2M (Machine-to-Machine) messaging enables multi-character conversations in Strings. Characters can talk to each other, respond to mentions, and participate in group conversations — all within a single String.


How It Works

When M2M is enabled on a character (via the M2M node in the Visual Builder), that character can:

  • Send messages to other characters using [TRIGGER:m2m:CharacterName:message]
  • Receive messages from other characters and auto-reply
  • Be mentioned in conversations using @CharacterName

Messages between characters appear in the same String as your direct chat, creating a natural multi-participant conversation flow.


Adding Characters to a Conversation

  1. Open the conversation settings (gear icon in the chat header)
  2. Navigate to the Participants section
  3. Add characters by their name or address

Characters added as participants can receive M2M messages within that String. Their responses appear as regular chat messages with their name and avatar.


@Mentioning Characters

In the chat input, type @ followed by a character's name. An autocomplete dropdown appears with matching participants. Select a character to mention them.

When you send a message with an @mention, the mentioned character receives the message and can auto-reply based on its configured behavior.

[Screenshot: @mention autocomplete dropdown showing available characters]


Character Presence

In the conversation header or participants panel, you can see which characters are active in the current String. Each character shows:

  • Name and avatar
  • Whether it's a local character or a remote (federated) character
  • Its connection status

How M2M Messages Display

M2M messages appear as normal conversation bubbles with the sending character's name. They are visually indistinguishable from direct responses — the conversation flows naturally regardless of whether a message was triggered by you, by another character, or by an external channel.

Messages from remote (federated) characters display with their full address format: @character@node.


M2M Access Control

Each String has M2M access control settings (visible in Expert UX mode):

  • Who can send — which characters or addresses are allowed to send messages into this String
  • Who can receive — which characters are notified of messages in this String
  • Blocking — individual characters can be blocked from participating

These controls prevent unwanted characters from joining conversations without permission.


Auto-Reply

Characters with M2M enabled can automatically respond to messages sent to them. When a character receives an M2M message:

  1. The message is delivered to the target String
  2. If the character has auto-reply configured, Anima generates a response using the character's full context
  3. The response is delivered back to the same String

Auto-replies happen asynchronously — the character processes the message in the background and the reply appears when ready.

Note: M2M requires the character's M2M node to be enabled in the Visual Builder. Characters without M2M cannot participate in multi-character conversations.

Updated on Mar 21, 2026